Go writings

Go theory includes precise mathematics

  • shapes and topology on the board graph
  • game tree and score with CGT
  • strategy, from forcing sequences (ladder, double atari) to maker-breaker games

and verbal theories

  • attack/defense
  • thickness
  • war strategy
  • psychology

A lot of work could be done delving into each area, but also integrating different parts together.

I aim to focus on the mathematics

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